Readings and Assignments for English 149
The first eight classes of the course focus on selected readings designed to start students thinking about how contemporary "digital humanities" methods complement, alter, or challenge the way we study literature (for example, by contrast with the "close reading" methods that . These classes run in instructor-led discussion mode. From Class 9 on, the course enters its workshop mode where everything is geared toward the making of team projects. Some of workshop classes will also feature student presentations of their projects-in-progress; others will be pure "studio" or "lab" sessions giving team members a chance to work side by side in consultation with the instructor.
= Solo assignment = Team assignment
1. "Digital Humanities" and Literary Study: A Primer
Class 1 (Oct. 6) — Introduction
- Introduction to the course and to "digital humanities"
- Video of instructor's welcome and introduction to the course: .avi | .mov | .wmv (to be played in class by an assisting English Dept. staff member if the instructor is still on jury duty on this date)
- Course enrollment business
- Attendance will be taken of registered students and of students on the course wait list. A sign-up sheet will be passed out for other students wishing to take the course. Students must come to first three class meetings to hold their place in the course.)
Class 2 (Oct. 8) — From "Close Reading" to "Distant Reading"
For each class, please read the assigned texts & other works prior to class:
Course "practicums" are hands-on, small-scale exercises that ask students to experiment at a beginner's level with the tools of the digital humanities. Each practicum should be completed before class, resulting in a "souvenir" of the exercise left on the Student Work site. (General instructions for practicums)
Class 3 (Oct. 13) — Graphing Literature
Class 5 (Oct. 20) — Encoding Literature
Class 7 (Oct. 27) — Playing Literature
- Gaming
- Katie Salen and Eric Zimmerman, "Game Design and Meaningful Play" [PDF] from Rules of Play: Game Design Fundamentals (2004)
- Play an example of "interactive fiction": Andrew Plotkin, The Dreamhold (2004) (click on "Play On-line" at upper right of page). If you want to be able to save your location in the game, you'll need to download and install a "Z-code" or "Z-machine" interpreter program for interactive fiction and also the dreamhold.z8 file containing story (see the links at the upper right of The Dreamhold page).
- Simulating
- NetLogo (downloadable agent-based simulation-building program) [minimum assignment: browse the NetLogo site and learn about the concept] [maximum assignment: download and run the NetLogo program, which comes with many starter simulations]
- Practicum: Playing Literature Instructions for this practicum | Folder of exercises on Student Work page
2. Project-Building
Class 9 (Nov. 3) — Project Planning Workshop
- Workshops are in-class team collaboration sessions when students work on their projects while the instructor circulates among the teams to consult.
- In this first workshop, the instructor will consult with the project teams in preparation for the upcoming project idea presentations. (See Assignments: Team Preparatory Tasks)
* [No class November 5th (instructor away). Teams should use time to prepare for project idea presentations and to begin collecting sources, tools, and materials for their project.]
Class 10 (Nov. 10) — Presentations of Project Ideas
- Choose a literary work (or part of a work) that your team will "interpret." Each team will present to the class its rationale for choosing the work and at least two initial project ideas. (See Assignments: Team Preparatory Tasks)
Class 11 (Nov. 12 ) — Presentations of Project Ideas
- (continued from last class).
Class 12 (Nov. 17) — Workshop (teams work together on projects in class)
Annotated bibliography due. (See Assignments: Solo Assignments: Annotated Bibliography)
Class 13 (Nov. 19) — Workshop
Class 14 (Nov. 24) — Workshop
4-page research report on one of the items in your annotated bibliography due. (See Assignments: Solo Assignments: Research Report)
Class 15 (Nov. 26) — Workshop
Class 16 (Dec. 1) — Workshop
Class 17 (Dec. 3) — Workshop
Class 18 (Dec. 8) — Final Presentations
Formal presentations of team projects. (See Assignments: Team Final Tasks) [12-minute presentations; presentation schedule]
Class 19 (Dec. 10) — Final Presentations [last class]
Formal presentations of team projects (continued). (See Assignments: Team Final Tasks) [12-minute presentations; presentation schedule]
(Dec. 15) Final Essay due. (See Assignments: Solo Assignments: Final Essay)
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